Crazy Tiles

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Crazy Tiles
Application Details:
Version: 1.5
Upload Date: 20 Jul 13
Developer: Think
Distribution Type: Freeware
Downloads: 37
Size: 614 Kb

Rating: 0.0/5 (Total Votes: 0)

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Crazy Tiles - New 1.5 version with new AI and verified to be tablet-friendly (2.2 value-tablet) and also rotation friendly*.

This game is Crazy Eight but played with tiles on a board, it is re-imagined and adjusted to aallow playing solo or duel.

The game starts on a blank 5x5 board except a wildcard joker tile in the middle. You are given tiles (made of 1 of 4 colour, and 1 of 4 card suite symbols, for a total of 16 possible combinations) and your task is to either (or both):

- last in the game as long as you can
- get higher score faster than your opponent
- check your opponent with no more valid moves on his/her part

Valid moves are either correct tile moves onto the board or the use of remaining lifeline in the form of trash can that discarded current tile (3 lifelines at the start of game).

A correct move onto the board is quite similar to how Crazy Eight is played, but being a board game there are differences: connecting tiles must have either or both same colour and/or symbol to all existing surrounding tiles (at least one), no exceptions.

Joker wildcard tile behaves very differently. It is considered to be compatible to any other tile, at the same time; and if you get your hands on it (by scoring a row/col with joker amongst the line) you can place it anywhere even by itself. There is only one Joker tile in the game and it can be trashed for an extra strategic dimension.

Scoring by completing a row/col line gives you 500 points in the game, and if you manage to do a combo row and column lines at the same time 1200 points are awarded.

There are 5 varieties built into this version of the game.

- single-player puzzle
- head-to-head high score (3000, played on same phone)
- head-to-head checkmate
- versus phone high score (phone stands in as 2nd player)
- versus phone checkmate

I was planning to have over-the-net play incorporated but it couldn't be done in traditional way without raising requirement to Android Froyo 2.2; only the prerequisite of 'Net access is in and I used it as ad-support in the main screen, if you have idea how to do over-the-net gameplay on Android 1.6 please feel free to write below (English please).

If there's a bug or suggestion for enhancement please write at the form below.

Supported Operation Systems

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